quote:
I would like to try your mod, but there are no Empires. ...try, try again.
That is
absolutely NOT true.
I have no .EMPs associated with the mod, but EVERY SINGLE AI that comes with SE4 in included in the zip (appropriately modified).
Just play a game with randomly generated AI players or neutrals, and then save them to .EMP files.
Also, any AI that works under unmodded SE4 can be quickly altered to run under P&N v2, simply by applying my AIPatcher to them (read the instructions and make a backup of the AI first

)
------------------
The latest info on
Pirates & Nomads (forum thread).
-<
Download V2.3c>- (minor bugfixes; just extract to your SE4 folder)
--<
Download my HomeComing scenario>- (For P&N v2.3b)
--<
P&N V2 AI patch>- (V2
only, for the AIs included in ZIPs from v2.0 to v2.3, prevents rare RCEs)
-<
Download P&N Classic>- (The final release of P&N v1.x, just extract to your SE4 folder)
-<
Download compatible EMPs for P&N v1.2 through v1.7>-
-<
Download SJs latest AI Patcher>-
-<
Download my FTL propulsion map>- (ships can travel FTL StarTrek/B5/StarWars style)
-<
Download my LAN helper>- (Auto-searches for new turns on a filesharing-enabled LAN)
Visit
My Homepage
Other Links:
-<
Play By Web>-
-<
Schlock Mercenary>- (great space-based webcartoon) -<
First Strip>-
-<
8-bit Theater>- (fun comic with the pixellated FF1 characters)
<SE4Code>
MpN R*-A RM(L) RP+ TCP- Fq++ FR!++ P? A+/- Sf+ Nd- L $ M++++ Pw!+
</SE4Code>