Thanks for the Big Thinkers bug report.
In fact, while I was playing my HomeComing scenario, I was surprised at how much stuff the AI had crammed into its units, but I didn't catch it as a bug
Download either the new vehiclesize.txt or the full zip to fix the bug. Saved games will work fine after it is installed.
(BTW, I've changed the link in my sig to "Latest P&N" which will updated in every post whenever I upload)
The 4KT hull size is the default for SE4 when you haven't chosen a hull yet. I assume that is so you don't get a division by zero error before you can choose a size to design.
Any missile uses the same picture, from your race style. Seeker spores look the same as Nukes.
The damage they do is real, though. If you check the component you will see "Quad to Shields". Since they are twice the size as CSMs, they essentially do 2x to shields and 1/2x to armor/internals. They're also better at soaking up PD fire (you may have noticed that in the replay).
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The latest info on
Pirates & Nomads (forum thread).
-<
Download the Latest Version of P&N>- (just extract to your SE4 folder)
--<
Download my HomeComing scenario>- (For P&N v2.3b or higher)
--<
P&N V2 AI patch>- (V2
only, for the AIs included in ZIPs from v2.0 to v2.3, prevents rare RCEs)
-<
Download P&N Classic>- (The final release of P&N v1.x, just extract to your SE4 folder)
-<
Download compatible EMPs for P&N v1.2 through v1.7>-
-<
Download SJs latest AI Patcher>-
-<
Download my FTL propulsion map>- (ships can travel FTL StarTrek/B5/StarWars style)
-<
Download my LAN helper>- (Auto-searches for new turns on a filesharing-enabled LAN)
Visit
My Homepage
Other Links:
-<
Play By Web>-
-<
Schlock Mercenary>- (great space-based webcartoon) -<
First Strip>-
-<
8-bit Theater>- (fun comic with the pixellated FF1 characters)
<SE4Code>
MpN R*-A RM(L) RP+ TCP- Fq++ FR!++ P? A+/- Sf+ Nd- L $ M++++ Pw!+
</SE4Code>
[This message has been edited by suicide_junkie (edited 23 September 2001).]