Well, I can't play under 1.41 for long (message crashes), and I don't have a simul game going right now.
I have been playing 1.31 sequential turn games, and haven't noticed a problem.
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Heh. I never thought of that. Personally, I think it's just displaying the wrong info and using the right info in the actual calculations. But what do I know?
So, you have checked the plans for that design, and they show up as HBMs. Then in the replay, they appear to be CSMs?
You could take a close look at the replay, and write down how much shield strength and hull hitpoints the enemy should have had. Add up how much damage the missiles should have done so far, and see how many missiles it takes to destroy.
If you want to make that kind of thing easier, build a base with lots of shields, but nothing else. Then attack it using a different player (real combat), using a ship with a single HBM. If the base dies, the missile hits were doing HBM damage. A single CSM should not be able to breach the shields.