
November 22nd, 2003, 09:01 PM
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General
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Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
Thanks: 0
Thanked 22 Times in 22 Posts
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Re: How to kick A$$ in Warp point combat.
Quote:
Originally posted by BBegemott:
And that's why attacker should send in a fleet of minesweepers on suicide mission. Bye bye to the nasty mines.
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And that's why any paranoiac player should have a minelayer with mines (duh) at any warp point likely to be attacked. Then your cloaked ship would still not make it to the warp point.
And if you are an even meaner player, you could build a special minelayer able to only launch two or four mines each turn, ordered to lay mines every turn. (Repeat order) Thus, even if you sent your cloaked scouts and the suicide minesweepers on the same turn, the scout will still get blowed. (Except if there is some oddity in the list used to determine the order of... orders)
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