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I just noticed something about organic armor, it seems about worthless. Using hardened mini shield generators you get a slightly decreased slightly smaller tonnage structure and a greatly increased defense from shields with a slightly smaller regen. This makes Organic armor about useless. I could be wrong about this though.
The key thing that you've forgotten is that the Organic Armor stores up hitpoints.
By the time your ships are in range, your armor has built up 10 rounds of regen.
In this case, that is enough to repair all your armor once over.
So, take the organic armor hitpoints and double them, then compare it to the HMSGs
For warp-point combat, the OA will be at a disadvantage, but it is great at siege warfare, where you could spend 15+ turns getting into range, and have a ton of regen stored.