I reduced the regen rate because it was just insanely high.
By the time an OA ship entered combat, it could rebuild its armor three times over. That rises higher while you fight.
Essentially, you had to destroy every Last piece of armor in one combat turn in order to get through.
In P&N now, OA is supported by shields and normal armor, since they give you time to build up some regen.
If in doubt, try putting BioCrystal armor on your ships
And don't forget OA is dirt cheap (compare with shields and armor by $/HP), and costs all organics, resulting in very short build times.
---------------------
"This is where the proving theorems goes out and the cheating like mad comes in" - I. Munro - My CS240 prof.
-<
Download the Latest Version of P&N>- (just extract to your SE4 folder)
--<
Download my HomeComing scenario>- (For P&N v2.3b)
--<
P&N V2 AI patch>- (V2
only, for the AIs included in ZIPs from v2.0 to v2.3, prevents rare RCEs)
-<
Download P&N Classic>- (The final release of P&N v1.x, just extract to your SE4 folder)
-<
Download compatible EMPs for P&N v1.2 through v1.7>-
-<
Download SJs latest AI Patcher>-
-<
Download my FTL propulsion map>- (ships can travel FTL StarTrek/B5/StarWars style)
-<
Download my LAN helper>- (Auto-searches for new turns on a filesharing-enabled LAN)
Visit
My Homepage
Other Links:
-<
Play By Web>-
-<
Schlock Mercenary>-
-<
8-bit Theater>-
<SE4Code>
MpN R*-A RM(L) RP+ TCP- Fq++ FR!++ P? A+/- Sf+ Nd- L $ M++++ Pw!+
</SE4Code>
[This message has been edited by suicide_junkie (edited 11 November 2001).]