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How about the space elevator giving normal build rate + boosted repair/resupply/space port, and the cross over facility giving all of that plus the higher build rate of the temporal space yard.
Combined Resupply and Spaceport abilities would make the facility very valuable. Added repair would be good too. In P&N, repair rates are decreased, so giving it normal repair rates would be sufficient.
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That would be good, except that the space stations etc. can be built in non-planet locations. I envisioned lifting components fabricated on the planet into space with relative ease and speed. Improved Space Yards in deep space seems counter-intuitive.
I was thinking more along the lines of having your tools not float away, even big stuff staying where you put it. General improvement in efficiency, probably not all the way up to a planet-based yard, but better than everybody else.
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I could also make the PD repulsor beam require Grav tech. It would only make sense.