quote:
I'm going to try to balance things against the other weapons and shields of P&N.. the shield power seems to climb pretty high in the later game
Don't worry about the defenses, just balance with the weapons.
Eg: the heavy shield generators at the top of shield tech are
not phased, so anyone who goes for the big hitpoint boost takes a big risk as well.
quote:
Well..make them into ships, don't allow any engines. That part is easy enough, and for players would work right. The problem is getting the AI to figure out WTF these things are, and more to the point using them as intended.
The other problem is with emergency movement. I don't want bases wandering around

.
As for the AI problems, once I get enough ideas, I'll split off a new, "humans-only" branch of P&N. It'll include stuff like "no unlimited supply generation", where even resupply depots are out. Every drop of supply will have to be gathered like a resource.