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Old December 1st, 2001, 03:48 PM
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Default Re: A pirates life for me...

quote:
Intuitive Warp Point Knowledge: Short range warp point opener. (Possible a WP closer as well?)
How about making it a series of 1000 KT WP openers, so they fit on baseships, and having all the normal tech WP manipulators be 1500KT starbase-only components?

quote:
Gravimetric Drive: an efficient engine (uses fewer supplies, or possible has more movement points?)
Rather than either of those (P&N covers a LOT of range in those categories), make it smaller than the normal engines, say 7KT.
Just make four levels of grav-drive, corresponding to Ion/CT/JP/Quantum. Supply use of 6 (compared to 10,8,6), thrust of 5 (compared to 3,4,5,6).
That gives a speed/KT of 0.72 vs Quantum's 0.6, and you pay a bit more in fuel (since you need more engines)
If you follow the pattern of "1 less thrust than normal tech", the Grav drives beat all except ion engines. However, they do still save on fuel when you're at Ion I's or II's.

Notes:
- Propulsion tech 1, 4, 7, 10 should be required along with the grav tech to get the grav engine. That way, other players can get engine tech when they capture, and research costs are reasonable.
- Don't forget to make Armored Versions of the engine ($5 per hitpoint, 20 additional HP for normal engines)
- There is an unused engine image already in place, are you going to use that?
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