quote:
I vaguely recall a comp (in the psychic tree?) that INCREASES reload time, could this be given a negative affect to achieve this? It would be cool for us missle loving fools
Maybe, but it was a weapon, and you could only fire your reload-decreasing weapon on enemies.
quote:
Here's another tech idea for you, SJ. At the very top of the missle tree (and maybe dependant on another tech?), place a component that decreases reload rate by 1 for all seekers. (or maybe it would fit better into the Temporal Tech tree?)
Well, I would rather not add to one of the original racial techs and throw the value off. I'd put them into normal tech.
So, what do you guys think about
:
- Mini-missiles. Reload 2, slightly less range than CSM, half size, slightly lower power rating. Best for providing cover for fighters, not powerful enough to win ship to ship battles.
- Digger Missiles. Drills into the ship's hull before exploding. Larger size, and slower, but packs an armor-piercing punch. Provide lots of cover from PD for best effect.
- Radiation Bomb. Kills off crew, once shields are down. Lifesupport, Boarding Parties, and Security Forces are all affected. Expanded Automation ships will not be slowed down (EA bridge has an independent lifesupport system)
Living ships can lose any of their organic components, and Organic-tech weapons & armor will be affected. Organic armor
may provide protection to the internals, but I'm not sure.
Damage rating will be moderately low (compared to slice&dice weapons, moderate-high for an "only x" weapon), shields will protect a ship, and possibly O.A. will too.
A beam Version should be available, but it will have even lower damage.
- Burrowing Seeker Spores. Organic races get a 2-reload digger missile, to compensate them for the Rad-bomb vulnerability.
A combined attack with mini-missiles, CSM shield-busters, then Diggers or Rads will be very devastating, assuming you can pierce the PD.