Dumbluck,
Thanks for the ideas. The early game, short-range warp points are a good idea. I think I'll put them starbase only to give a sort of "warp gate" feel (and to reduce the power of this early WP technology). Optimally the warp hole would close if the gate was destroyed, but that can't be done in SE IV to my knowledge.
The gravometric drive thing is a good idea. I was trying to get that feel through the inertial dampners though. I figure reducing the gravity/inertial effects would make propulsion easier, but is not a form of propulsion in and of itself (yeah, I know, gravity and inertia are separate phenomenon... I claim poetic license

)
I've also added an 'insta-black hole' component for medium to large mines... just add enemy starships and mix well. They're powerful, but not grotesquely (sp) so.
Quote: "Radiation Bomb. Kills off crew, once shields are down. Lifesupport, Boarding Parties, and Security Forces are all affected. Expanded Automation ships will not be slowed down (EA bridge has an independent lifesupport system)
Living ships can lose any of their organic components, and Organic-tech weapons & armor will be affected."
Wait a second, can you assign multiple types of damage to a single weapon? I was hoping to make a neurotoxin thingy for Biological warfare that would knock out security and boarding parties with one shot. This can be done?!
Edit: do ya think it will be too late for any of this gravity stuff to make the Gold Edition?
[ 03 December 2001: Message edited by: jimbob ]