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Wait a second, can you assign multiple types of damage to a single weapon? I was hoping to make a neurotoxin thingy for Biological warfare that would knock out security and boarding parties with one shot. This can be done?!
There is a "only security stations" damage type. Just use that, and give boarding parties a small ability for boarding defense (thier attack ability already gets added to defense, and you don't want to make them too powerful defending)
That way, once the shields are down, everybody dies from your poison.
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Er, if you want to make them "early game" putting them on a starbase isn't the way to go, IMO.
How about just making them very massive (500+ KT), and super-expensive (cost to build, or increases maintenance by 10x?)
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Edit: do ya think it will be too late for any of this gravity stuff to make the Gold Edition?
I'm just hoping my bugfix yesterday will make it, but I'm not expecting it too.
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I've also added an 'insta-black hole' component for medium to large mines... just add enemy starships and mix well. They're powerful, but not grotesquely (sp) so.
Black holes light enough to avoid being obvious would nessesarily have a very short range. Putting them on mines is a good idea. IMO, almost any singularity projectile should do Quad2Shields & Armor-skipping damage. Since we can't combine the two, I want to go with armor-skipping (for mod balance) (The MSG projectors should be converted for the next Version of P&N)