quote:
Black holes light enough to avoid being obvious would nessesarily have a very short range. Putting them on mines is a good idea.
I thought just the standard 'range 1' for the mines. Would an increase in range have an effect?
quote:
IMO, almost any singularity projectile should do Quad2Shields & Armor-skipping damage. Since we can't combine the two, I want to go with armor-skipping (for mod balance) (The MSG projectors should be converted for the next Version of P&N)
I really wish it were possible to have multiple effects per weapon.. this is one of my biggest hopes for SEV (may God, or Arron, grant us the sequel). Because of this limitation, the
planetary black hole projectors do quad damage to the ships, but don't skip armor. I was initially intending the
mine generated black holes to just do normal damage. Should the mine generated black holes have an ability that isn't shared by the more powerful planetary generated black holes?
[ 04 December 2001: Message edited by: jimbob ]
[ 04 December 2001: Message edited by: jimbob ]