View Single Post
  #487  
Old December 10th, 2001, 10:17 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: A pirates life for me...

quote:
(can a weapons platform push a ship? what are the rules on repulsor/tractor beams anyway?)
For ship-ship beams, you can only affect equal or smaller sized ships. Since the platform is planet based, it should be able to push anything around (or we would have heard complaints by now).

quote:
Once the enemy moves within this range, s/he can pop off as many missiles as they want.
The only problem is that missiles suck at close range combat, compared to beam weapons. And with a fleet, you'd get a lot of overlapping fire, leaving almost no deadzones.
Also, you have the halo doing normal damage; have you though about making it a PD repulsor? If it was a repulsor, firing a missile amidst a fleet of enemy ships would cause them to bounce it around inside, wasting a lot of PDR shots, thus enhancing the central "dead zone" effect even with fleets of ships.
One of the other cool effects of a PDR is that they can reduce the damage from plasma & polaron missiles, even if they can't stop them completely

quote:
I never even considered changing the EPM Ratings
Ok, so how much should the effect be, % wise? Also, should the effect be rounded down for the smaller ships?
Reply With Quote