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I've checked, and repulsor beams work on weapon platforms.
Hey, that's great.
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I do have a concern with the Inertial Negator... I can have the ES with 1EPM.
Using quantum engines, you could design a plaguebomber with 60 movement points!
Yup, that's a problem alright. My suggestions might be of some value, so here goes.
1) Maybe reintroduce the maximum # of engines thing for just these special ships. You can work out what you feel is a reasonable # of movement points (remember they can have solar sails) and limit how many engines they can have to acheive this.
2) make it so only Inertial Negators (IN) level 1 reduce the engine/movement ratio, and the higher levels only give the other bonuses (like to-hit values, etc.) on the smaller ship sizes.
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I might have to change the I.N. into a third form, and have it give you an engine that provides +1 thrust (plus a cheaper Version at higher tech). That would make Ion engines be the same as your opponent's CT engines, etc
That's good too. Maybe the higher levels would even give +2 thrust? For a fractional advantage the engines could be smaller (like 8ktons instead of 10kt) because then the player could put in just a few more to get just a little more movement.
good luck.