Re: Planetary Assault Mod
I'm running a game with the TDM AI's and the Jraenar are kicking some serious tail. The current build has small troop, small fighter,a nd a basic point-defense cannon for everyone at the start. I haven't seen any fighters yet, and I think the division between anti-ship and anti-fighters is going to be a problem for the AI. The AI has been building troops, but only defensively; I haven't seen any planetary assaults yet. Sigh.
Removing planets as targets has created two effects I've noticed.
1)Empires can spread better because their isolated colonies can't get wiped out very easily
2)I've seen many more instances of two empires with colonies in the same system. This ups the conflict a little more, I think.
|