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Old November 28th, 2003, 12:25 PM
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Karibu Karibu is offline
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Default Re: Starting tactics

Quote:
Originally posted by primitive:
Small Example:
Huge breathable wanted for research. You have advanced storage tech and decent research bonus (lets use 700 points pr research facility). Difference between building 29 Researh facilities first and then the shipyard and building SY first and then the research facilities (Total buildtime 34 turns).

Difference in research points produced by turn 34: 101 500 Points
Every turn wasted on building defences, colonizers or whatever before starting the facilities: Another 20 300 points down the drain.
That would be wise if you could colonize only that one planet. Consider this:

Turn 8:
Player n 1
Has SY (5 turns) and a colonyship (3 turns)

Player n 2
Has 8 research facilities

Turn 10:
Player n 1
Has 1 SY and 2 research facilities (2 turns) and second planet is colonized

Player n 2
Has 10 research facilities

Turn 20:
Player n 1
Has 1 SY and 22 research facilities (12 in planet A and 10 in planet B)

Player n 2
Has 20 research facilities

Yes, I know things are not this simple, but you get the point. Negleting research at first will expose you fast take over but pays back later with greater industrial base. And greater research.

I would accumulate this up so that you make at least 5 SY's at first 5 planets and then you start building other than SY or colonyships. Risky but pays off if you survive over that period.

[ November 28, 2003, 10:26: Message edited by: Karibu ]
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