Okay, this is going to be fun
Spoon.
I am familiar with the Base Ship Yard Model (BSY-M for short) you describe, but usually chooses the "Moon Ship Yard Model" (MSY-M) instead.
Main reason: For the BSY-M to be anything close to as effective as the MSY-M you have to "waste" 1000 points on Hardy Industrialist (HI). The MSY-M can be done only with 20 % SY bonus (you wll need to do some retrobuilding or use some early research points to get prop II or III). With the stuff I really need (Advanced storage, maintanance reduction + SY, attack-, defence-, production and research bonuses) there is only so many points left. I usually opt to put my Last points in Propulsion Expert insted of HI.
In my original post I claimed the MSY-M was better after turn 14-15. I done some more calculating, and without HI its turn 12-13, with HI break even will be at turn 17-18.
To calculate the MSY model I have used the first, third, fifth and seventh Colonizer from HW as special "Moon SY colonizers" using 2 turns of traveltime to the moons. These are not included in the colonizer sum. I even remembered to use 11 turns of EB
BSY-Model:
By turn 18, the BSY model player has 4 BSY's and he has built 19th colonizer (or 5 and 17). All but 1 (or 2) of his BSYs are now in slow mode and he has almost no building capacity from his initial investment.
MSY-Model:
By turn 18, I have 4 Moon SYs and I have produced 21 colonizer, I get 4 more every second turn from my Moon SYs. I also don't have to pay maintanance for my SYs so my initial slightly higher investment will be payed back in a few more turns.
The BSY-M player had a few extra early colonizers (on the 3rd, 5th and 2 on the 7th turn) which either could have been used for expanding farther than the MSY-M player would, or to be 2-3 turns earlier in colonizing many of the ordinary (4 - 6 slots) planets nearby. He may have a few SYs on these by turn 15 - 20 but chances are (At least it is when I play this way) that he are producing significantly more resources as this point than he can use.
Running the MSY model is a fine balancing act when it come to resources: Done properly I will never run empty and I will never have an excess. I also have enough to use many of those first colonizers on land grab missions, so while I build fewer the first 10 turns, I will not settle less systems than I would running the BSY model. I will however stretch myself thinner, so I always make sure I get those minefields up early.
These are extreeme examples and as Rex says (he is the King after all

); Different circumstances requires different solutions.
Quote:
Originally posted by spoon:
quote: Originally posted by primitive:
I’ll be happy to challenge you (or anyone else believing in the BSY model) to an empire building contest.
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How much money do you want to put on it?
Money is not an issue, I'll do this for the soul of your firstborn 