Re: Possible idea about warping?
I am still considering a few ideas for the warp-opener component, but before that, I would like to figure out this problem with Warp Closing. *Grumbles*
So. I don't think you can put both ship movement and Open Warp on the same component, as "destroyed on use" wouldn't work I believe. So I thought of using two special components, one engine (speed one, these ships should be slow) with a *huge* supply drain to prevent it from being in a fleet, and the component itself. (And if needed, a "free" warp closer which would have to be used to close the warp point afterwards) Sadly, you cannot prevent a specific ship from joining a fleet, and even a base could do it if a line in settings.txt was tweaked.
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