So, not being the big modding guy and all, I generally come up with about... oh 1 idea per month. And so here's my idea.
[fanfare] The
NanoTechnology tech tree [/fanfare]
I've been thinking of introducing a three levels of nanotech; i) miniaturization, ii) nanotech1, iii) nanotech2. I'm sure there's a mod out there with nanotech, so hopefully my ideas could be harmonized.
i) miniaturization would give astromech droids (a la Star Wars), 40% smaller plasma missile components, and a couple of other things that are sitting on my hard drive at home (ACOOTTASOMHDAH).
ii) nanotech1 would give some nasty bioweapons,ACOOTTASOMHDAH, and
Sprite Fighters!
These would be tiny Versions of the fighters, very very fast, small size, and so an increased defense due to small size and high speed. They would be Uber-fragile, have a very low payload.
Basically cheap and quick. These would work best in a Pseudo-Newtonian universe. I'd have to bump the movement ratio of all other fighters up to 2 engines per move, but then I could double the output of all the fighter engines (and sails and afterburners?) to compensate. Then the Sprite Fighter would have a ratio of 1 engine per move.
Ok, I'll admit that the only reason I want to make the nanotech tree is for the
Sprite Fighters, but hopefully something else will come of my efforts
iii) nanotech2 - more stuff, yet again ACOOTTASOMHDAH. Better sprite fighters, even smaller missile components to rival the point defense systems, yadda, yadda.
I hate doing work for my own edification, so if anyone thinks this would be worth persuing (i.e. you'd use them), please let me know.
[Edit - spelling errors]
[ 29 March 2002: Message edited by: jimbob ]