
February 8th, 2004, 02:39 AM
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Join Date: Aug 2000
Location: Ohio, USA
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Re: Post 1.84 beta history
Quote:
Originally posted by oogs:
I found an interesting glitch.
I'm currently at war with everyone (I think i'm the mega-evil empire ), so i'm annihilating their fleets and then using "puppet political parties" to gain control of their worlds. Well, I used it on one planet which separated from the empire to form it's own empire, and then I demanded its surrender (which they accepted). I just checked that planet and it has 1000M/500M population. (The planet also changed type to Homeworld, but that was expected)
I'm checking all the other planets that have be sbujected to this series of events, and so far it has affected them all.
This is using se4 gold 1.84 w/o any mods.
Edit: if you want to see what i'm talking about, I can send you the savegame or try and post a pic.
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This is a long-known anomaly. When you conquer a fully populated planet owned by an empire with 'advanced storage' ability it doesn't carry over the advanced storage ability. So you can end up with planets holding more than their rated population. You can also drop far more troops on a planet than it can hold (regardless of 'advanced storage') simply because putting a limit on troops because of cargo space would make for a defense exploit of filling up your planet's cargo space to prevent invasion. After the invasion succeeds you have to remove the excess cargo to be able to do anything with the space.
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