From really deep in this thread:
To get "add existing race" AIs
1) Start a game with lots of random AIs, plus yourself.
2) On turn 1, go into the file menu (looks like a checklist),
and choose "players"
3) Uncheck all of the players (IE. make 'em human controlled)
4) As each player's turn starts, open the file menu, and
choose "Same Empire"
5) Give each AI empire a recognizable name, such as "Phong
2000 RP" (RP=racial Points)
6) Repeat steps 4-5 for every player except your own.
7) Repeat steps 1-7 until you have lots of EMP files built up.
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Jimbobs back!
quote:
Ok, I'll admit that the only reason I want to make the nanotech tree is for the Sprite Fighters, but hopefully something else will come of my efforts
If that is the case, you could call the trait something along the lines of: "Space-Hardened Grunts"
That would get what you want, and keep the side effects down.
You get infantry in space/sprite fighters (not sure if I've got the right image, but you could use what amounts to a rocket seat and a roll cage, plus the hand weapon of your choice.
The other advantage that would be linked to this trait would be that all of your ship hulls need no lifesupport and/or crew quarters.
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Not to be a wet blanket, but a true nanotech tree would have to be extensive and expensive, since it would impact all areas of society from entertainment to construction to pure research.
An "advanced miniaturization" trait would at least be limited to component mounts, copied facilities, and some new tiny vehicle sizes.
Until the patch which makes mounts require tech, even this would be infeasible

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[ 29 March 2002: Message edited by: Suicide Junkie ]