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Old February 12th, 2004, 04:49 PM
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Default Re: Post 1.84 beta history

Ditto to what Q just said.

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I'm still hoping for the 'requires ability' restriction for Warp Points.
Yeah, I know. This would be fantastic, but I think it will have to wait until se5, since it would probably risk introducing too many new bugs to se4.
This alteration would be best if combined with an ability that allows ships to hold and launch other ships subject to (moddable) size and component restrictions - That way fighters could simply be handled as small ship hulls with no warp ability - more modding possibilities.

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...or check out this little teaser for the new Version of Devnull Mod Gold . ...uhmm okay, that was not done by the master himself, only by one of his students
And with a viking destroyer in there as well. To quote the man himself: "We thought you would like it. Are not our goods the best in the galaxy?"

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does this mean I can finally have planets that generate resources independant of thier facilities.
Probably

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can these points be affected by facilities if added to planets? (ie, the planetary/system bonuses)
Maybe

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What exactly are these points?? (I'm assuming minerals/rads/organics/research/intel but is it possible to add ones that affect a planets 'build time' for items/ships?)
I doubt it, but that would be really really nice.

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could you have asteroids that generate intel/research when you mine them??
From the wording of the history file I'm thinking no, but it would be nice to have that flexibility.

Finally, I really hope all you wonderful modders are planning how your mods *coughProportionscoughcough* can be improved and updated by all these wonderful new toys once the patch comes out.

[ February 12, 2004, 14:52: Message edited by: dogscoff ]
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