
February 24th, 2004, 02:22 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
Posts: 15,630
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Re: Post 1.84 beta history
Quote:
Originally posted by DavidG:
quote: Originally posted by Atrocities:
Please for the love of God, include the ability for the modding of weapon so that they can be set to specifically target X component.
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Why so passionate about this? Don't we already have engine targeting weapons? Having to design ships with a whole bunch of specific weapons sounds like micro management hell. What do you have in mind for this ability anyway?
Now if you want to add a specifc target ability to your strategies.. That would be a good idea!! (ie target engines, then when gone, retreat) The idea behind it is simple, with this ability we can make custom weapons that target other "specific" weapons.
Say one race is uses Presurized Paticle Cannons that cut right through your armor. You research a counter to that weapon called the Anti PPC's. Then when you go into battle, your ships fire and disable his weapons.
Or target specific components such as bridges, fighter bays, armor, or other custom components.
In Decent Freespace to take down a big ship you often would target vital systems first, take out the fighter bays with a few missiles then move onto the weapons then the big ships would come in and pound them into obilivion.
This is way this is so important.
It will improve the use of fighters, also special ship weapons, and even specialized satellite and WP weapons.
I hope this helps to explain it a bit.
The follow up ability to this would be the ability to set the DAMAGE LEVEL. Say from 100% to as low as 10%. This way you can have levels of counter weapons that can do damage. As the other players tech level increases, you will have to research more adavanced Versions to counter his weapons.
[ February 24, 2004, 00:26: Message edited by: Atrocities ]
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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