Re: Status of systems not presently seen
I totally agree with this ideas. I hardly ever bother to take notes, and of course some times I regret it.
The computer is much better on recording storing this kind of data than a human being.
This could just be recorded locally, a file is generated when the player views a system for a 1st time each turn. There's no need to send that information to the server, hence turn files will not get bigger.
Omnipresent View of all systems provides real-time data, that is not what is intended.
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