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Old December 4th, 2003, 01:43 AM
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Fyron Fyron is offline
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Default Re: Status of systems not presently seen

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He who wants to click through 200 ships to scan them all please raise your hand. What? I see no hands. But it's my greatest pleasure to click through all 200 ships every time I see them.
You would be surprised...

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You haven't clicked the ship, you haven't scanned the ship, you can't have the ship's information. That's the way long range scanners work now
Either way, that data needs to be stored in the Last system seen info stuff.

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Fyron, you can't be serious. You mean you think seriously that someone clicks through 1000 ships each turn to get a information about possible damage changes, and over 1% of ships has different damage status than earlier.
You would be surprised.

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That's like you'd make the game to use 32-bits integer numbers for number of components in case someone like to add that many components
That is just silly. You use a vector so it doesn't matter and there is no limit to the number of comps that can be added to a ship.

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I thought there goes 8 bools in a byte...
I guess it depends on the programming language. C++ bools are 1 byte. 0 is false, any other value is true (and those values can be lots of things other than just 1 ). MM uses Delphi, which IIRC is similar to C++.

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Yep. It seems we have a different definition for "necessary"
Yeah, you regard necessary information as unnecessary. The thing is, people do make use of this questioned information, so it has to be stored. Otherwise, you would tick off a portion of the fan base.
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