Good point, Pax. If your ship is alive, and you're using neural tendrils instead of crew quarters, the size of your race dosen't matter.
EG: Attack dogs with a barking-triggered missile launcher don't usually have people riding them
Also, having a tiny race mount could be useful.
I didn't use a mount before because it simply wasn't possible. However, the way it is currently set up, "show only latest" will display the best combination of minor traits you have for each Category. It saves on clicking, and also makes the technology non-repairable.
Dumbluck:
I am working on the PBW Version now. My primary focus will be to rebuild the weapons tech, mines, and training facilities.
The imagemod combatpack is included, but the componentpack is required as a separate download.
Note that the game will still run without the componentpack, but you will not be able to see or right-click on many of the components.
All gold AIs are still patchable, using the AIPatcher for v3.0
Savegames and EMP files are not compatible with earlier Versions, sorry.
I have added "expansion slot" racial traits, so that future Versions that add racial traits have a better chance of being compatible.
The reason why the history file dosen't include an entry for 3.1 is because I forgot to save my typing to disk before zipping and uploading the file
I didn't really keep track to much of the changes, either I just went ahead and did stuff
Quote:
P&N V3.1
- Goldified v2.6 beta, and added v3.0 parts where AI required it.
- Changed all unit weapons and shields to be mounted Versions of ship weapons & shields
- Increased cost of mine warheads. No more building 50 per turn.
- probably more...
|
I will have to go through the datafiles line-by-line and complile a real list of changes one of these days.
PS: sneak peak at my PBW Version to-do list:
- Large mount drives
- Racial/Ruins Crossover tech (maybe)
- Training facilities will cost big bucks and be components. The maintenance costs will rise proportional to (training max)^3 (yes, cubed).
- Racial armors will be 6kt (1/5th size) each, allowing them to be used on small ships.
- Redo all the weapons.
- redo mines & sweeping.
-New Racial trait: "Gun Nuts": -200kt to all ship-mount requirements. (Ie: Frigates can hold Large mounts)
- And, of course, add a funky population modifier curve, as in v2.5 PBW
[ August 21, 2002, 17:38: Message edited by: Suicide Junkie ]