
December 5th, 2003, 05:41 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Re: Strawberry Vanilla MOD
Keep in mind that the abilities of OA and CA do not work on units. It is still a good idea to have small Versions, just don't think they will work as expected. Drop off the abilities and it will not be confusing.
Quote:
also what things do you find annoying, which would be fairly easy to add/change but still keep the original feel?
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The dominance of the DUC/PPB/APB line of weaponry. The fact that PPBs are not a special weapon as they should be, but rather a main line weapon. Meaning, they should not be very useful against non-shielded targets or against targets with phased shields, only powerful against ships with non-phased shields. The fact that armor is incredibaly weak. The fact that shield regenerators are useless in most situations because ships rarely survive the 7 rounds to make the shield regenerator useful once they start getting shot at. The fact that there are no special damage warheads for mines (ionic mines, tachyon mines, etc.). The fact that it is incredibly easy to conquer planets. Make defending milita per pop really low, and boost their HP and damage. Make ground combat Last 1 or 2 rounds. This will make ground combat take a lot longer, will allow the use of reinforcements on both sides, etc.
[ December 05, 2003, 15:45: Message edited by: Imperator Fyron ]
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