
December 5th, 2003, 09:03 PM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
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Re: Strawberry Vanilla MOD
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Originally posted by se5a:
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I have started with PVKs ballance mod...
erm is that ok with you pvk?
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Please do!
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I also want to make the massive planetry shield generator better, any ideas for this?
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I recommend the kinds of values for planetary shield generators I put in Proportions Mod. I strengthened them a lot so they are actually useful, and also made it so there were some available without ancient found tech, which aren't quite as good, and all of them require research to develop. Use freely.
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also what things do you find annoying, which would be fairly easy to add/change but still keep the original feel?first level, 80 dam range 4! level 3, and only takes up 5kt.
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Mainly, better weapon balance. See the Stock Balance mod thread, where we were discussing making a mod such as this to see if Malfador would include it in the next patch.
I'd say the fighter defensive to-hit items should be researchable up another three or more levels, to allow them to stay somewhat difficult to hit even when ships have Combat Sensors III (+65) and training (+40 or more), and PDC gives a +65 to-hit, since fighter ECM only gives +30, and afterburners (I forget - another +5 or +10). Basically, I think fighters should have devices which can eventually give them another +70 defense (or at least another +30) compared to what's possible in the existing game.
PvK
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