
December 5th, 2003, 09:03 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Thanked 12 Times in 10 Posts
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Re: Strawberry Vanilla MOD
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Originally posted by Phoenix-D:
Considering how cheap armor is for its effectiveness, I'd say its not weak. Aside from the need to repair after battle, of course..
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Armor is only a viable alternative to standard shields when PPBs are in use. Otherwise... it is too weak. It can help a little against mines, where shields are useless, but mine sweepers are really cheap anyways, so that is not much of a benefit. Sure, shield depleters can do a lot of damage to shields, but you need a few of them to take out shielding on bigger ships. Use Armor III instead of Phased Shields V to prevent SD damage, and you will find your ships die much more easily. All I am saying is that armor should be a better alternative to shields than it is now. It just dead ends rather early (not counting the ECM armors and such, which are fairly weak in the hit point area).
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do you like my small parasite idea? do you think it is balanced?
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I like the idea, but the short range makes them useless. They need to be able to chase ships. As they are now, all ships have to do is move back a little and the seekers will hit their max range and die.
[ December 05, 2003, 19:04: Message edited by: Imperator Fyron ]
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