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Old December 5th, 2003, 09:55 PM

se5a se5a is offline
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Default Re: Strawberry Vanilla MOD

[quote]Originally posted by PvK:
Quote:
Mainly, better weapon balance. See the Stock Balance mod thread, where we were discussing making a mod such as this to see if Malfador would include it in the next patch.
you mean they might balance things in the next patch? I hope they do!!!
Quote:
I'd say the fighter defensive to-hit items should be researchable up another three or more levels, to allow them to stay somewhat difficult to hit even when ships have Combat Sensors III (+65) and training (+40 or more), and PDC gives a +65 to-hit, since fighter ECM only gives +30, and afterburners (I forget - another +5 or +10). Basically, I think fighters should have devices which can eventually give them another +70 defense (or at least another +30) compared to what's possible in the existing game.

PvK
From what I can see looking at the afterburners they are not giving any defencive bonus at all...
adding some there would be an excelent idea though.
what if I add a small deffencive bonus to the higher tech small engines also?


I was keeping the small parasites targeting only units to make them uneque, I could change them to target ships also, but I would probibly need to increse the damage significantly, wich would make them unbalanced vs fighters.
I havent played round with the small rocket pods, havent even looked at the math on those, do they need adjusting?

also, in the game no wepons are showing up at all, and some other small items are not eather. what have I done???
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