(sorry about the arrows in funny places, I edited this message in notepad so the margins are probably wrong

)
>Well, easy to fix the scanners. +1 range for everybody!
I thought of that as a possibility, but noted that if LRS III got 6 range then you could park a ship with one in the middle of the system and scan the entire system, and thought you might not want that to happen, so I didn't mention it
>Your attack fleets will likely be very different from your defense fleets!
This will make for a very fun strategic game... Sure you're attacking me with APB's, but that doesn't necessarily mean you'll be defending your planets with them!
>Uhm, no, those are classic SE4 weapons... I may have tweaked the name to >sound more realistic, but it is basically the same thing as unmodded.
Yeah, I know it does the same thing, I just like the new name
>It would be there to keep the "only latest" mount report unchanged as mounts >are researched.
Have no idea what you're talking about

what only latest mount report?
>>"Legacy Infrastructure"? something removed in a previous Version?
>Nope! Added. This is similar in nature to the Proportions homeworld super >city things, except much less so.
That might mean you'll have to twiddle with some of the intel ops and (if you gave them the Resusmart bombs - don't want Industrial Sabotage or Puppet Political Parties to take one of those out!

(PvK are you listening?)
>>Couldn't those invisible civilian ships really keep pirates in the game >>interminably long without being destroyed?
>Yes. The civilian transport is big enough to carry a spaceyard, too, so the >Pirates can rebuild even after being beaten badly.
Doesn't sound quite fair - I know Pirates are at a disadvantage, but giving them basically a permanently cloaked ship that can build other ships is essentially making it impossible for them to lose!
>I have two copies of the Mental Shredder, one for weapon platforms and one for ships/bases...
>I don't see the problem you are referring to.
Oh, must not have seen the can be mounted on field... always easy to miss one
