
January 31st, 2003, 11:48 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
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Re: A pirates life for me...
Quote:
I noticed that the Xenophobes culture type is still as useless as ever, providing only the same benefits as Schemers but with some penalties tacked on as well... Maybe if Schemers had penalties (perhaps to production, since they spend all their time scheming) or Xenophobes had advantages (production or research, since they are such a cohesive society... or just make them the anti-Renegades...)
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So far, I'm thinking:
Xenophobes: +15 intel, -5 (maybe lower) trade -5 happy
Schemers: +15 intel, +4 trade, +2 SC, +1GC, -5 SY, -5 Research, -1 production. (Sneaky in more than just intel, but can't trust each other for stuff)
Workers: +5 production, -3 research and intel, +5 SY, +10 repair (SY and repair are "work" right?)
Artisans: +5 trade, +10 happy (Pretty things sell better right?)
Scientists: +10 research
PS:
Thanks to Matryx, the psychic scanner facilities now decrease in cost for the higher tech levels (as in the unmodded game) since they bring no new abilities with tech level.
Also, the Supply tanks' tech requirements have been fixed. There are now large and huge tanks which require levels in cargo tech.
The Hawking reactor has been balanced and included as well, for half a million supply points in one component 
[ January 31, 2003, 22:53: Message edited by: Suicide Junkie ]
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