View Single Post
  #704  
Old February 24th, 2003, 11:39 PM
Pax's Avatar

Pax Pax is offline
Second Lieutenant
 
Join Date: Jul 2002
Posts: 442
Thanks: 0
Thanked 0 Times in 0 Posts
Pax is on a distinguished road
Default Re: A pirates life for me...

Quote:
Originally posted by jimbob:
Pax,

I'm glad you like the grav. tech tree
It's good to know that somebody is using it. I personally thought that the slower the missile, the more PDF fire it would take... so the obvious method to increase missile value was to make 'em faster!

I have to admit that I haven't really tried out the bombardment missiles yet - they looked to massive to be worthwhile. Have you found them to be significantly useful (i.e. how does it compare vs 2x normal missiles; how do the normal and bombardment missiles compare when using the grav. tech tree)?

cheers,
jimbob
Well, here's the thing. Comapre identical levels of missile -- without gravitic tech.

CSM versus HBM, you get 2 CSMs per HBM. Against unshielded targets, therefor, theCSMs do twice as much damage.

But each HBM takes FOUR times as much damage. If the enemy can shoot down 1 CSM per turn, teh HBM catches up in damage immediately. If they can shoot down 2 or 3 CSMs per turn, but not four, the HBM wins, period.

And that ignores the quad-to-shields trait of the HBM. In the same PDC/PDL environment, the HBM is superior to 2 CSMs against shielded targets, at ALL points of comparison.

...

Now, with Gravitic Technology, you get the G-Spike Versions. +10kT mass per launcher, and somethng close to 50% extra speed.

G-CSMs mass 60kt, G-HBMs mas 110kt. So, the comparison isn't quite 2:1 anymore; now it's 11 G-CSMs to 6 G-HBMs. The G-HBMs have the same damage resistance as twenty four G-CSMs ... for slightly better than half-damage, you are MUCH more likely to get a missile through. That only compounds with the higher-speed-means-less-PD-shots-taken benefit of the G-Spike launchers.

...

With all that said, however ... I don't know how effectvie it will TRULY prove to be, Ihaven't tried it out against humans yet. However, if nothing else, it should force opponents to devote MUCH more tonnage to PD weapons than they would otherwise. Especialy using G-Spike HBMs.

G-Spike alone helps tweak missiles better. HBMs alone are very useful when you consider how many get through as of chief importance.

G-Spike HBMs are just pure gravy, IMO. 8)
__________________
-- Sean
-- GMPax

Download the Small Ships mod, v0.1b Beta 2.
Reply With Quote