Re: A pirates life for me...
One thing you missed was the supply usage, and the rads cost of the G-spike "addons"
Two questions about natural merchants:
1) Do people actually use natural merchants that often in the regular game? IE: Will this simply help balance its use?
2) Is it really that advantageous? The scale of all building is altered by the same factor; IE even though the spaceport takes longer, the resource facilities take longer (about 7 turns), too.
I imagine you would place all the extra population immigrating to the new system on the spaceport planet first, so your spaceport will see a higher build rate, and by the time your other colonies actually need the spaceport, it should be almost done.
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Things you want:
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