
December 16th, 2003, 05:42 AM
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Brigadier General
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Join Date: Apr 2002
Location: Kailua, Hawaii
Posts: 1,860
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Re: Exploit: create other breathing population
Quote:
Originally posted by Arkcon:
OK. I tested it. Now, I used the Puppet political parties project to cause an enemy planet to rebel. Their description said that their home atmosphere type had changed from carbon dioxide to none. During ground combat, the planet was domed, and after combat they were CO2 breathers again.
Now, I don't know what would have happened if rebels had colonized other planets. And we still don't know if there is a method for causing your own planets to rebel.
But it's not as easy as Slick thought when he first worked it out.
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Agreed that it's not as easy as I first thought. I initially thought that setting happiness to < 100% during empire setup would eventually be less than the "natural" happiness increase [decrease?] and so you could create an empire that got unhappier over time. But this is not the case. There are other happiness-lowering events in happiness.txt that could possibly be used, though. I think this needs a little more testing. Hopefully I am wrong that this could be a realistic exploit.
I think a rebelled population should not change atmosphere breathing.
Slick.
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Slick.
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