I typically think of the intel as being like Deep Space Nine...and I think it works pretty well for a game of this sort, except sometimes the scale of the effects can be extreme. I'll never forget the time that Freduk totally dismantled my empire with Food Contamination, each time killing hundreds of millions of people and depopulating whole systems. "Don't eat the damn tribble meat from Alpha Centauri you fools! It's POISONED!" But would they listen? NOoooooo....
(and, hey, Freduk, if you're listening: sorry I was such a jerk over that man...my fault, I had just returned to Online gaming and thought I was in an RP game when it was a war game, and other reasons...my bad...I'm embarrased by my behaviour. You taught me a good lesson about gameplay and intel [and manners])
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Originally posted by Alneyan:
Actually in Star Fury, which is based on Space Empires, there are quite a few civilian ships going here and there between systems. You might expect a spy to be hiding in one of these freighters as a crew member for example. And even my most isolationist Empire cannot stay outside of trade.
But I admit I have never been too keen on intelligence, although I am not sure why. Perhaps it is merely because I prefer to do other tasks such as spying myself with my ships rather than relying on an abstract project, or because Intelligence is a too risky business, especially when the target knows you have been trying to send a few operatives. Of course, if you can convince a few neighbours to gang on the same target, it is a whole different story.
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