Re: Is the intelligence in SE(?) ok?
Personally I don't like the idea to drop counter intel at all. And for me the ability to store counter intel points was actually an improvement of SE IV compared to SE III. However I like the idea of a racial characteristic (more than a racial trait) where you can alter the success rate of enemy intel projects in the game setup pretty much like the defensiveness characteristic works for combat. And if the ability "Change Bad Intelligence Chance - System" is fixed as promised in the next patch we will have many possibilities to modify the intel actions already in SE IV.
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