Re: Emissive Armor?
I did some testing for the B5 mod.
Ships with 3000 hitpoints worth of small pseudo-armor components lost to ships with 2000 hitpoints of larger pseudo-armor components.
The key was that the 2000 points of 7kt chunks were more often hit instead of guns.
The 3000 hitpoints of 1kt armor chunks were let the big-hitpoint guns get hit more often, and thus caused the battle to be lost as the ship became just a punching bag.
For actual armor, the little guys soak up the damage first almost ALL of the time. it is quite rare to see a larger armor break first, even if the weapons used are more than enough to kill the large armors in one shot.
[ December 18, 2003, 17:05: Message edited by: Suicide Junkie ]
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