
December 20th, 2003, 03:18 AM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
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Re: Emissive Armor?
Quote:
Originally posted by oleg:
I don't think MM can change anything here. He would have to allocate variables to store damage to individual components instead of just one per ship. Now, if you have 20+ components per each ship, memory requirement and processing time will go through the roof in the late game battles. I would rather leave it as it is than to have SEIV run on ultra fancy computers only !
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It wouldn't be a problem for the computer. The hard part would be convincing MM to program it.
For example, suppose you have a battle with 10,000 ships involved, and they each have 1000 components, each of which can take up to say 63000 points of damage each. That's two bytes per component, x 1000 x 10,000 = 20,000,000 bytes, or about two megabytes. Consider that the largest battle in actual SE4 is probably more like 1000 ships, which have more like 50 components each at most (total more like 100 KB RAM required), and you can see this is not a huge amount of memory you're talking about, also because you wouldn't have to store the damage value for every component - only the ones on partly-damaged ships, etc.
PvK
[ December 20, 2003, 01:21: Message edited by: PvK ]
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