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Old May 21st, 2003, 04:21 PM
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Default Re: A pirates life for me...

Quote:
Now this is really nitpicking, but the 94% maintenance reduction on bases gives 76% reduction from the base 75% reduction, not another 75%
Rounding Error

Quote:
Originally posted by Krsqk:
ISTR a problem with fighters in my Last P&N game--the United Flora were using micro-mount somethings with the boarding party picture on them. Zero damage at any range, so I didn't fear their carriers too much. I didn't run into any other races with carriers--most died too quickly (not by me; by the UF ), so I don't know if the AI's picking a wierd component family or weapon family or what.

[edit]Forgot to specify P&N v3.1 non-PBW.
I'm pretty sure that only pirates ever had boarding parties for fighters (which never did work, and got removed)...

This Dataupdate.zip deals with an issue regarding the AIs putting micromount "Rocket Pods" on their fighters and thus reducing their range to zero...

Quote:
lemme add my part to the long thread.... i have the P&N and am in a PBW game with it. now iway too lazy to go and find out myself... how pirate and nomad races are different from normals?
Pirates & Nomads don't get colonies... instead, they get other special advantages, such as:
Nomad:
- Superlow (1% before race modifiers) mainteance ships
- +2 levels in fighter tech
- 100kt shipyards
- cheap boarding parties

Pirate:
- Low maintenance, completely undetectable "Civilian Ships"
- 100kt shipyards
- cheap boarding parties
- "slave labour camps" (facility)

There is certainly more, but the general idea is that the Pirates & Nomads have the capacity to live without needing colonies.
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