
December 19th, 2003, 01:38 PM
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Corporal
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Join Date: Dec 2002
Location: Lithuania
Posts: 162
Thanks: 0
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Re: Cloaking drones bug?
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Originally posted by Q:
Why don't you use sats for this purpose?
But I think you are right that if you want to keep this drone cloaked it should be possible.
Just a stupid question: you don't have any ministers activated?
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Sats can not move. I design a drone to have enough solar sails to regenerate supplies while sitting + stealth armor + some engines. And move it to a system I want to observe. At the highest drone level it is possible to include some kind of scanners to see cloaked ships as well.
I think it is much less micromanagment than using sats.
And nope, no ministers.
Quote:
Originally posted by Q:
Just made a test but in a turn based game: drone cloaking worked without problems and the cloaking was not deactivated after a turn.
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Yes, turned based works fine. But it does not in multi. I have just ran 2 multiplayer turns on PBW today. The first turn I order a drone to cloak. The next it was automatically decloaked. 
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