Re: Rated Challenges Thread
Warp Openers are very, very cheap to research actually. You merely need the second SM level to start building the openers, and it can be done before you can say "Build warships". Since we have a tech cost of only medium with three homeworlds and an ally, I think we would break a record here on "how quickly can you get a worm hole opener up and running?". And obviously, this technology brings more than the Warp Openers.
While speaking of settings, will the Talisman be allowed or not? Or in other words, should we assume that one of the players in each time will go for the religious Trait?
As for this desperation, I meant "if you aren't desperate already after both our KOTH and the Pairs game, where I made an outstanding job at playing poorly". But with Primitive on my side, there is nothing to fear. And as it happens, I have an old debt to repay. *Winks at Slynky*
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