Yep.
The small storms tend to have only weak cloaking though.
For capture techs, what I really meant was:
- Armor
- Shield depleters
- Engine disruptors
- Speedy engines
- Long range, small weapons for picking off SDDs without bLasting big chunks of valuable components.
In addition to having the boarding parties you start with, you need to be able to catch up, survive the return fire, and disable SDDs.
Only then can you successfully capture a ship
Ion Mines are excellent if you can locate a heavy shipping lane. With shield regenerators, you can even bleed out the supply tanks on an engineless warship to make an easy capture with little risk.