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Old March 2nd, 2001, 01:00 AM
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Default Re: Massive Shield Generators

Hrm, what's it give, something like 2000 pts? That's really not that much for a planet...

- heavy Planetary Napalm V does 1200 every 2 turns

- a (temporal) heavy Shield Accelerator V does 540 points of shield damage every turn, at range 8 (or was it 7?), in a VERY compact package

- even a basic CSM I does 75 ea per 3 turns, so 10 CSM I's can do 7500 pts theoretical (not actually possible, given time necessary to get in range... but enough).

If memory serves, it takes a while to build even with a Temporal Spaceyard III *and* Hardy Industrialists. If you're not running against the unit limit
  • , that time would probably be better spent on fighters and maybe plasma sats and WPs, and the facility slot can be used for other tasks.

    Unless you get the tech *really really early*, and don't have anything else interesting to build (...which is odd, given that early on there's plenty of infrastructure that needs to be built...), you might be better off relying on an armed defense.

  • The unit limit *is* a concern in a 255-quadrant system. At least if you're defensive enough to put fighters and spy sats in every system... I set a limit of 2000 in my current game, and that went VERY quickly once my empire shifted from simple production/growth to preparing for military action (doable because it's a non-connected cluster game).

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