No repair sats, since they would never "run out".
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I agree that the one-turn lifetime is a purely personal preference for a certain game mechanic, i.e. using drones as counters for expendable munitions and/or spare parts. Your concept is just as valid. You could also achieve the same effect by allowing repair values > 1 on drones with the one-turn lifetime
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I don't see how.
If the lifetime is only one turn, you waste at most part of one drone, and you would have to waste it no matter how rushed or relaxed your repairs are.
Except in cases of poor launcher-ship design, which we can ignore here.