
December 21st, 2003, 07:15 PM
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Sergeant
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Join Date: Dec 2002
Location: New Jesrey, USA
Posts: 292
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Re: New SJ mod
Quote:
Originally posted by Suicide Junkie:
quote: I agree that the one-turn lifetime is a purely personal preference for a certain game mechanic, i.e. using drones as counters for expendable munitions and/or spare parts. Your concept is just as valid. You could also achieve the same effect by allowing repair values > 1 on drones with the one-turn lifetime
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I don't see how.
If the lifetime is only one turn, you waste at most part of one drone, and you would have to waste it no matter how rushed or relaxed your repairs are.
Except in cases of poor launcher-ship design, which we can ignore here. Yes, you are correct. I did not think that one through enough. Although launcher-ship design will be the devil in the details. IMO, you are forcing an unnecessary inefficiency on the player. But… I understand what you want to achieve (E-Repair) and you seem happy with it, so go for it. I am looking for something different (Spare Parts stockpiles) and that fits in better with my mod. In any case, I thought the dialogue was both productive and enjoyable.
Gecko
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