Re: New SJ mod
I was not planning to support AI in this mod... many of the changes would be nearly impossible to handle.
Cranking the storage space is a good option...
Using the my popmodifiers file (peak resource production at 500m) would also make domed colonies very useful.
I hadn't planned anything about colonization until now:
- I'm thinking gritty tech, so I'm going to look into making the colonization techs unchoosable racial traits... Your home planet choice should (untested) force the pickup of one colony tech even though its racial, and you then wouldn't be able to trade OR research the others.
I'm also thinking it would be good to have rock/ice shared colony techs, with your off-colony costing 10x more (in rads for heating/cooling) than the home surface type.
Gas giant colonies would be cranked way up in size to keep it fair. 50 facilities on a huge breathable, gobs of population, etc.
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Things you want:
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