Thread: New SJ mod
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Old December 22nd, 2003, 06:55 PM
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Default Re: New SJ mod

Quote:
Cheesy Colony Tech? What is that? I've only seen rock, ice, and gas. And why would you want to restrict players from trading Cheesy Colony Tech?
Don't want to give them any more incentives to nuke Narf's homeworld

Quote:
Gas giant colonies would be cranked way up in size to keep it fair. 50 facilities on a huge breathable, gobs of population, etc.
Fair? I don't know WHAT would be fair in this mod... if you don't even have a hope of colonizing foreign planet types, that means that if everyone but 1 player picks rock, say, that 1 player will have a MASSIVE advantage, having no competitors for colonization... I'd think it would be better to at least allow colonization of really foreign planet types... maybe for rock natives: rock cost = 1x, ice cost = 5x, gas cost = 20x; ice natives: rock cost = 5x, ice cost = 1x, gas cost = 20x; gas natives: rock/ice cost: 10x, gas cost: 1x?

And in order to make huge gas planets get extra population & facility space, wouldn't you need to either give that to huge rock/ice planets as well, or prevent rock/ice planets from being huge? (Which is actually something I was thinking of as a mod idea... if gas giants can't be small, why can rock and ice planets be huge? A ball of rock the size of Jupiter would likely (I haven't done any calculations) be hot enough at its core to be a brown dwarf, not a planet!)
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