Thread: New SJ mod
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Old December 22nd, 2003, 08:19 PM
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Default Re: New SJ mod

Quote:
Originally posted by spoon:
A cool thing from the fantasy mod was to give each ship hull its own research branch. For example, in this mod, after you discover "Frigates" through regular Ship Construction research, you could open up a branch of research called "Frigate Improvements". Improvements could be along the lines of cheaper hulls, slighter bigger hulls, more engines allowed, higher defense/offense, hull specific mounts, etc etc...

Should fit well with your tech gridding you're already planning...
Except that hulls, like mounts, can't be obsoleted... darn, who wants to start an open-source project and steal - uh, incorporate - all the best ideas from SE4 and all our other favorite 4X (and 5X ) games? Nah, we'd constantly be arguing over whether to use warp point movement or free movement, or maybe a combination of both...

Still, I'd like to do it, if there's enough support... except then we might end up taking away all of Malfador's customers should we ever get anything playable...
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